I have started posting content at a BBM Channel using the beta version of the software. The experience so far is very positive and it feels like a combination of micro-blogging and BBM groups. The pin in C000D71DD. See you there!
All GitHub repos allow you to download the latest source as a ZIP or TARball. Just visit the repo (BB10-WebWorks-Samples in the case above), select the “Downloads” tab and then click to download as zip or as tar.gz.
A welcome to David Williams to our Community of Contributors.
David is located in Groningen, The Netherlands and is interested in Gameplay3D, Voxels and other such beasts.
Check out David’s website, or follow him at @David_W81 and we hope to see his contributions in the near future.
And now we are 50! The latest non-RIM contributor to our Open Source projects is Roman Verhovšek, from BlackBerryDevSI, in Slovenia. Roman has indicated that he intends to contribute to our Cascades-Community-Samples repository.
The list of signatories is public, at our Open Source microsite. We welcome your participation through many forms, including bug reports and fixes, new proposed features, code samples, participations at BlackBerry Jam events and many more.
I have started posting short Open Source news relevant to the BlackBerry Community at OpenBBNews.Tumblr.com. My goal is to post very frequently there; I’ve been running the experiment through the last week and, so far, so good.
Important and official news will still be posted first at DevBlog. All Open Source news from RIM will still be posted on this blog. And everything should be tracked, even if by one liners at the new Tumblr account. In addition, individuals will continue to tweet on their accounts as they find useful (I’m @pelegri).
Tumblr provides an RSS feed on the posts as well as an archive.
The Best in Cloud conference was last week in Mainz, Germany. The conference is organized by IDG (publishers of ComputerWoche) with the goal of spreading the use of Cloud Computing through real case studies. The event includes a number of awards and the audience award was won by SSP Europe GmbH… which you may have seen before because it is what ekke’s OpenData Space clients talk to.
The BlackBerry 10 client is still in an early developer release but if you want to try our the technology, you can point your browser to OpenDataSpace.net and get yourself a free account. Then you can create a shared data room, create users, adjust what they can see, what level of privacy you use, etc.
The data rooms can be shared with clients in a number of ways. There are (beta) clients for BB10, iOS and Android. Plus you can also mount it on your desktop through a WebDAV interface
Below are screenshots for the server-side of this…
Nice piece by Mary Branscome on Open Source at RIM.
Thanks, Mary, its always a pleasure to talk with you – we always appreciate how accurate is your reporting.
Mark Sohm has contributed six new Native samples showing how to perform common actions with the BlackBerry Messenger Social Platform. All samples are in the Cascades-Community-Samples repository; two of them use BlackBerry Platform Services (BPS) and four use Qt.
A list of the the BBM-related samples is available at the Samples catalog tagged bbm.
We now have a repository to hold samples used during events like Conferences, Workshops and Unconferences. The Presentations repository is organized as a collection of directories, one per event, and then, within each directory, a collection of subdirectories, one per session.
Centralizing all samples makes it easier for you to discover and also makes it easier for us to publish. Whenever possible we will use our standard Open Source licenses, as with our other repositories at GitHub. Unlike in the case of those other repositories, samples in the Presentations repository will not necessarily be updated to track changes in the underlying platform and tools; their main goal is to complement the presentations from the event.
In some cases the samples shown in a session may be particularly useful and we may decide to publish them in a community repository, like Cascades-Community-Samples, or even the official Cascades-Samples. When that is the case we will link from the appropriate subdirectory in Presentations to those samples.
The first two events covered are the first BlackBerry Jam, in Orlando, May 2012, and the most recent BlackBerry Jam Americas, in San José, Sep 2012. At the moment just a handful of sessions are represented in the repository – once it is more populated we will do a proper post at DevBlog.
Sean Taylor ( ) announced a new release of gameplay, an open-source (ASL2), cross-platform 3D engine designed for indie game developers.
The latest release is v1.5; the new features included support for Linux, vehicle physics, gamepad (XBox 360, PS3, Bluetooth HID controllers), touch gesture, Microsoft Visual Studio, and much more.
Check out the website, the documentation, the forums, and, the GitHub repo.
Posted in Native
Tagged gameplay, gaming