Now that the PlayBook OS 2 update that supports WebGL has been released, we are simplifying the development of WebGL applications on the platform, and to that end, improving support for Three.js, a popular WebGL framework.
Recently two Three.js fixes proposed by RIM were accepted for inclusion in future iterations of the framework. One of these fixes addressed an issue that affected many samples across all mobile WebGL implementations. The following screenshots showcase some of the content that now runs on the PlayBook:
Our commitment to improving WebGL support for Three.js and other WebGL frameworks is only just beginning. Stay tuned!