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Author Archives: pelegri
I have started posting content at a BBM Channel using the beta version of the software. The experience so far is very positive and it feels like a combination of micro-blogging and BBM groups. The pin in C000D71DD. See … Continue reading
All GitHub repos allow you to download the latest source as a ZIP or TARball. Just visit the repo (BB10-WebWorks-Samples in the case above), select the “Downloads” tab and then click to download as zip or as tar.gz.
A welcome to David Williams to our Community of Contributors. David is located in Groningen, The Netherlands and is interested in Gameplay3D, Voxels and other such beasts. Check out David’s website, or follow him at @David_W81 and we hope to … Continue reading
And now we are 50! The latest non-RIM contributor to our Open Source projects is Roman Verhovšek, from BlackBerryDevSI, in Slovenia. Roman has indicated that he intends to contribute to our Cascades-Community-Samples repository. The list of signatories is public, at … Continue reading
I have started posting short Open Source news relevant to the BlackBerry Community at OpenBBNews.Tumblr.com. My goal is to post very frequently there; I’ve been running the experiment through the last week and, so far, so good. Important and official … Continue reading
The Best in Cloud conference was last week in Mainz, Germany. The conference is organized by IDG (publishers of ComputerWoche) with the goal of spreading the use of Cloud Computing through real case studies. The event includes a number of awards … Continue reading
Nice piece by Mary Branscome on Open Source at RIM. Thanks, Mary, its always a pleasure to talk with you – we always appreciate how accurate is your reporting.
Mark Sohm has contributed six new Native samples showing how to perform common actions with the BlackBerry Messenger Social Platform. All samples are in the Cascades-Community-Samples repository; two of them use BlackBerry Platform Services (BPS) and four use Qt. A … Continue reading
We now have a repository to hold samples used during events like Conferences, Workshops and Unconferences. The Presentations repository is organized as a collection of directories, one per event, and then, within each directory, a collection of subdirectories, one per session. … Continue reading
Sean Taylor ( ) announced a new release of gameplay, an open-source (ASL2), cross-platform 3D engine designed for indie game developers. The latest release is v1.5; the new features included support for Linux, vehicle physics, gamepad (XBox 360, PS3, Bluetooth HID controllers), … Continue reading