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Category Archives: Native
Sean Taylor ( ) announced a new release of gameplay, an open-source (ASL2), cross-platform 3D engine designed for indie game developers. The latest release is v1.5; the new features included support for Linux, vehicle physics, gamepad (XBox 360, PS3, Bluetooth HID controllers), … Continue reading
GamePlay 1.2 is now available. This release brings many improvements to our Open Source, Cross-Platform, 3D native C++ game framework/engine, including support for: BlackBerry Tablet OS 2.0; and BlackBerry 10 ready! Apple iOS 5.1 for iPhone 4 and iPad Android 2.3+ … Continue reading
Second progress update on Qt support (see first update). We have uploaded new installers for Qt 4.8.1 based on the Qt SDK installer. At this time we have installers for Windows and Linux, a Mac installer is in the works: … Continue reading
Also see our Second Update. Two Three quick updates on Qt: First, we have started uploading prebuilt Qt 4.8 binaries. As of this writing there are 2×2 sets, all available at the downloads section of our Qt repo at GitHub: Installers for … Continue reading
Note: Also see this Update on Binaries and Upstreaming (ed., Feb 24 ’12) Having been a Qt developer for many years prior to joining RIM, I am extremely excited that Qt is now available for PlayBook development. Qt brings a … Continue reading
We are excited to announce that a new library is available for use by PlayBook developers. Skia, an open-source 2D graphics library for drawing text, geometry and images can now be found at our Skia GitHub repository. One key feature of … Continue reading
We are hosting the unmodified source for a JSON parser written by Jean Gressmann (based on JSON.org’s JSON checker) as a new JSON_parser repository. This high-performance, C-based, library can be used as a parser or as a checker. Through a callback … Continue reading
The NDK microsite has many useful samples but the GitHub NDK-Samples repo has additional ones, including BelligerentBlocks, the game that was shown in San Francisco during DevCon America 2011. BelligerentBlocks showcases the Scoreloop™ social gaming platform (wikipedia) and many BlackBerry® PlayBook™ features … Continue reading
Dan Ginsburg has incorporated the samples from the OpenGL® ES 2 Programming Guide that Darryl ported to the PlayBook. See the project and the book websites. This is an example of our policy to upstream ports to the main project, like with Cocos2d-x.