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Tag Archives: gameplay
Sean Taylor ( ) announced a new release of gameplay, an open-source (ASL2), cross-platform 3D engine designed for indie game developers. The latest release is v1.5; the new features included support for Linux, vehicle physics, gamepad (XBox 360, PS3, Bluetooth HID controllers), … Continue reading
GamePlay 1.2 is now available. This release brings many improvements to our Open Source, Cross-Platform, 3D native C++ game framework/engine, including support for: BlackBerry Tablet OS 2.0; and BlackBerry 10 ready! Apple iOS 5.1 for iPhone 4 and iPad Android 2.3+ … Continue reading