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Tag Archives: native
Innovation Happens Elsewhere – OpenFrameworks for QNX: @LaurenceMuller has been working on a port of OpenFrameworks for PlayBook to port NodeBeat. The port is now solid and NodeBeat is available at AppWorld – and Laurence says he already has it running … Continue reading
GamePlay 1.2 is now available. This release brings many improvements to our Open Source, Cross-Platform, 3D native C++ game framework/engine, including support for: BlackBerry Tablet OS 2.0; and BlackBerry 10 ready! Apple iOS 5.1 for iPhone 4 and iPad Android 2.3+ … Continue reading
Note: Also see this Update on Binaries and Upstreaming (ed., Feb 24 ’12) Having been a Qt developer for many years prior to joining RIM, I am extremely excited that Qt is now available for PlayBook development. Qt brings a … Continue reading
We are excited to announce that a new library is available for use by PlayBook developers. Skia, an open-source 2D graphics library for drawing text, geometry and images can now be found at our Skia GitHub repository. One key feature of … Continue reading
The NDK microsite has many useful samples but the GitHub NDK-Samples repo has additional ones, including BelligerentBlocks, the game that was shown in San Francisco during DevCon America 2011. BelligerentBlocks showcases the Scoreloop™ social gaming platform (wikipedia) and many BlackBerry® PlayBook™ features … Continue reading
Dan Ginsburg has incorporated the samples from the OpenGL® ES 2 Programming Guide that Darryl ported to the PlayBook. See the project and the book websites. This is an example of our policy to upstream ports to the main project, like with Cocos2d-x.
A bit later than initially expected, but it happened a week ago (announcement): cocos2d-1.0.1-x-0.11.0.zip is available with PlayBook support. The release includes a Wiki page that shows How to run HelloWorld and Tests on BlackBerry Tablet OS. Our goal is to upstream as … Continue reading